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Can you message me your email address and I'll send you your item that I've tried making into a block. The block I use is the slanted to straight block but there is a way to make a block without any clipping but there isn't one that long. Your blocl should be 32 x 64 but I can only see 32 x 32 blocks without clippings.

 

hmm... Starting to better understand, thanks. But not everything...

  • so i can create a block (with clipping) by editing an existing block (variant), but there is no way to manipulate the clips inside the editor.
  • as there is no existing block with inverted tilted clips, there is no way i can create my "bank to bank" item into one block, that's why you're speaking about creating two halves (the advantage of "bank to bank" being that it takes 64 units, not 128, i would have two 32 halves).

-> But there is also no existing block with a single tilted clip, so i would be left with an unused clip floating at the end of each half, if not in the way... And no way to get rid of it.

-> If i export as Crystal, the clips are removed, so this is not a solution

-> Are those "clip remover" i see everywhere of any use here ? I have no idea what they are for...

-> Do you think some good "customizer" could provide me with the two inverted tilted clips in a blank block ?

As for your last message, sorry i don't get what you're saying... ( If you place your item ingame and go to edit it, from there you can export it. Then when you go to edit a block you can import it.)

 

And btw you don't have to start from scratch. If you place your item ingame and go to edit it, from there you can export it. Then when you go to edit a block you can import it.

 

If you download and try this block I made you might get the idea. [item-31073]

 

If you look at my uploads you will see that they're named blocks and it'll show you which block I used and manipulated to create it.

 

An item is a decorative block that can go anywhere but you've made your item look like a road block for just that purpose. If you lay an original road block on a map then place the original block that connects to it. Select this second block and edit it by removing everything and starting from scratch. In the editor when everything is removed you're left with the clips to build your model off. Back in the days I use to do lots of video tutorials but I just don't have the time now. I loved the greative side of it and I'd like to say I preduced some of the best mods for Trackmania. 15 years later and I just have a dabble now and then these days.

 

Well, the issue here is that i don't even know what you're talking about... What is the difference between blocks and items ? And how do i create blocks ? See, i'm a noob...

 

I would have to go into game to check which blocks they connect to. Yours are items but all the ones I make are blocks so they connect to original blocks. Looking at the "items" you have made, I would have probably made them in to halfs using the clips from origal blocks that originaly connect to them. If you had made them in two halfs then one half would connect seamlesly to first original block and the other half would connect to second original block, meaning your two blocks would connect in the middle of both making a seamless transision. Like I said I would have to look. I'm not a big lover of items myself.

 

i agree. But you know, i really just play with the mesh editor and don't understand much, haha. I would really like to know how to make these perfectly blend with standard blocks, meaning clipping with other blocks as standard items do, but i don't know how. If you do, pleeease, tell me. :) Good tutorials are badly lacking for mesh modeler, in many areas...

 

Looking at them I think a slight tweek on the road surface to better blend from one block to the next. Don't get me wrong, they do look very nice work.